Mytine target
Author: s | 2025-04-24
target downloads; target downloads 25m zero target rdod target 1 rdod target 2 rdod target 3 rdod target 4 rdod target 5 rdod target 6 rdod target 7 Face target. F1. Target self. F2 - F8. Target members in party list. F9. Target pet/familiar. T. Target the target of the current target. F10. Target focus target. F11. Target nearest enemy.
myTime for Target: Built for Target by Target
Together.Cheat CommandWhat It Doesrelationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_closeCreates the Close family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_compliant_authorityCreates the Compliant Authority family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_compliant_subordinateCreates the Compliant Subordinate family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_difficultCreates the Difficult family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_distantCreates the Distant family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_jokestersCreates the Jokesters family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_loving_authorityCreates the Loving Authority family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_loving_subordinateCreates the Loving Subordinate family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notcloseCreates the Not Close family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notcompliantCreates the Not Compliant family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notdifficultCreates the Not Difficult family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notdistantCreates the Not Distant family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notjokestersCreates the Not Jokesters family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notlovingCreates the Not Loving family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notpermissiveCreates the Not Permissive family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_permissive_authorityCreates the Permissive Authority family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_permissive_subordinateCreates the Permissive Subordinate family dynamic between the two target Sims.Milestone CheatsThere are a HUGE number of Milestones, so there are a lot of cheats to get through here. Milestones are an important, as well as popular, feature that comes with Growing Together, so it makes sense to add it to this collection of cheats for The Sims 4 Growing Together.As with some of the other cheats, AllCheats by TwistedMaxi is needed to use the Milestone cheats.Milestones are earned through gameplay, but you can add them using cheats and a specific mod.The Milestone cheats can be a bit of a mouthful to enter into the cheat console. All Milestone cheats start off with this same command: developmental_milestones.unlock_milestone. After this command, leave a space and enter the Milestone cheat you want according to the Milestone you want to add to your Sim.Note that some of these Milestones depend on which DLC you have installed. For example, the Born at Hospital Milestone is only available if you have The Sims 4 Get to Work Expansion installed.Infant MilestonesWe’ll start off with the youngest age group to get Milestones: infants.Infants have some
Vector Media - This week Target is targeting Target with a.
Flash Bang AR500 Steel Target Hit Indicator$29.99AR500 33% PEPPER POPPER AUTO RESET TARGET$99.99AR500 PRAIRIE DOG AUTO RESET TARGET$109.99PORTABLE RANGE KIT WITH 8” AR500 TARGET$114.99AR500 IPSC Steel Targets$43.99 - $209.99AR500 13" Octagon$99.99AR500 10" Coffin$54.99AR500 8" Caldwell C$37.99AR500 5" Caldwell C$19.99PORTABLE TARGET STAND WITH STRAPS$89.99Shepherd’s Hook Steel Target Hanger$29.992x4 Plate Hanger$24.99T-Post Plate Hanger$21.99Ballistic Precision LR Target Camera System$549.99Ballistic Precision Target Camera$349.99Ultimate Target Stand$29.99Rimfire Resetting Target$39.99Triple Spin .22 Rimfire Swinging Target$24.99Handgun Resetting Target$69.99Airgun Resetting Target$27.99Double Spin Centerfire Handgun Swinging Target up to .44 mag$35.99Notify When AvailableTarget Turner$99.99Caldwell® Duramax Self Healing Targets$21.99Caldwell® Orange Peel® Bullseye Targets$5.99 - $104.99Magnum Rifle Gong / Spinner Carry Bag$39.99Pink Peel 12" Bullseye: 5 sheets$9.99Ultra Portable Target Stand w/ Targets$14.99Magnum Rifle Gong (Gong Only, No Frame)$104.99Replacement Backers (for the Ultimate Target Stand), 2-pack$13.99Caldwell® Silhouette Center Mass Target$17.99 - $31.99AR500 IPSC Steel Targets$43.99CLAYMORE® TARGET THROWER$329.99AR500 33% Deer Target$139.99AR500 Coyote Target$109.99NewAR500 Rimfire KYL Challenge Target$99.99Duramax Self Healing Targets$21.99XL TARGET STRAPS$27.99CLAYMORE® SOLO$179.99AR500 1/4" Rimfire/Handgun 8" Plates$24.99CLAYMORE® PULLPUP™$69.99AR500 1/4" Rimfire/Handgun- Bowling Pin Target$14.99Orange Peel Oval Target 18" 5 sheets$14.99Caldwell® Shootin Gallery™ Replacement Battery Charger$22.39Orange Peel Sight-In Target: 8" 5 sheets$7.99AR500 Swinging Target$99.99AR500 Crow Target$39.99Orange Peel 'Turkey' Target$7.99Notify When AvailableAR500 Prairie Dog Target$34.99AR500 1/4" Rimfire/Handgun - Prairie Dog Target$19.97COMING SOONAR500 Plate Rack Kit$249.99Notify When AvailableUltimate Steel Target Stand$39.99Notify When AvailableServices available at Target : Target
Address of 000 0000b is enabled. More... __STATIC_INLINE void DL_I2C_enableGeneralCall (I2C_Regs *i2c) Enable usage of general call address of 000 0000b. More... __STATIC_INLINE uint32_t DL_I2C_getTargetStatus (const I2C_Regs *i2c) Get status of I2C bus controller for target. More... __STATIC_INLINE uint8_t DL_I2C_receiveTargetData (const I2C_Regs *i2c) Get byte of data from I2C target. More... __STATIC_INLINE void DL_I2C_transmitTargetData (I2C_Regs *i2c, uint8_t data) Set next byte to be transferred during the next transaction. More... __STATIC_INLINE void DL_I2C_disableTargetACKOverride (I2C_Regs *i2c) Disable target ACK override. More... __STATIC_INLINE bool DL_I2C_isTargetACKOverrideEnabled (const I2C_Regs *i2c) Checks if target ACK override is enabled. More... __STATIC_INLINE void DL_I2C_enableTargetACKOverride (I2C_Regs *i2c) Enable target ACK override. More... __STATIC_INLINE DL_I2C_TARGET_RESPONSE_OVERRIDE_VALUE DL_I2C_getTargetACKOverrideValue (const I2C_Regs *i2c) Get target acknowledge override value. More... __STATIC_INLINE void DL_I2C_setTargetACKOverrideValue (I2C_Regs *i2c, DL_I2C_TARGET_RESPONSE_OVERRIDE_VALUE value) Set target acknowledge override value. More... __STATIC_INLINE void DL_I2C_disableACKOverrideOnStart (I2C_Regs *i2c) Disable target ACK override on Start Condition. More... __STATIC_INLINE bool DL_I2C_isACKOverrideOnStartEnabled (const I2C_Regs *i2c) Checks if target ACK override on Start condition is enabled. More... __STATIC_INLINE void DL_I2C_enableACKOverrideOnStart (I2C_Regs *i2c) Enable target ACK override on Start condition. More... __STATIC_INLINE void DL_I2C_disableACKOverrideOnPECNext (I2C_Regs *i2c) Disable target ACK override when SMBus/PMBus PEC is next byte. More... __STATIC_INLINE bool DL_I2C_isACKOverrideOnPECNextEnabled (const I2C_Regs *i2c) Checks if target ACK override when SMBus/PMBus PEC is next byte is enabled. More... __STATIC_INLINE void DL_I2C_enableACKOverrideOnPECNext (I2C_Regs *i2c) Enable target ACK override when SMBus/PMBus PEC is next byte. More... __STATIC_INLINE void DL_I2C_disableACKOverrideOnPECDone (I2C_Regs *i2c) Disable target ACK override when SMBus/PMBus PEC is next byte. More... __STATIC_INLINE bool DL_I2C_isACKOverrideOnPECDoneEnabled (const I2C_Regs *i2c) Checks if target ACK override when SMBus/PMBus PEC is next byte is enabled. More... __STATIC_INLINE void DL_I2C_enableACKOverrideOnPECDone (I2C_Regs *i2c) Enable target ACK override when SMBus/PMBus PEC is done. More... __STATIC_INLINE uint32_t DL_I2C_getTargetPECCountValue (const I2C_Regs *i2c) Get the target SMBus/PMBus Packet Error Checking (PEC) count value. More... __STATIC_INLINE void DL_I2C_setTargetPECCountValue (I2C_Regs *i2c, uint32_t count) Set the target SMBus/PMBus Packet Error Checking (PEC) count value. More... __STATIC_INLINE void DL_I2C_disableTargetPEC (I2C_Regs *i2c) Disable target SMBus/PMBus Packet Error Checking (PEC) More... __STATIC_INLINE bool DL_I2C_isTargetPECEnabled (const I2C_Regs *i2c) Checks if target SMBus/PMBus Packet Error Checking (PEC) is enabled. More... __STATIC_INLINE void DL_I2C_enableTargetPEC (I2C_Regs *i2c) Enable target SMBus/PMBus Packet Error Checking (PEC) More... __STATIC_INLINE uint32_t DL_I2C_getTargetCurrentPECCount (const I2C_Regs *i2c) Get the current SMBus/PMBus PEC byte count of the Target state machine. More... __STATIC_INLINE DL_I2C_TARGET_PEC_STATUS DL_I2C_getTargetPECCheckedStatus (const I2C_Regs *i2c) Get status if SMBus/PMBus target PEC was checked in last transaction. More... __STATIC_INLINE DL_I2C_TARGET_PEC_CHECK_ERROR DL_I2C_getTargetPECCheckError (const I2C_Regs *i2c) Get status if SMBus/PMBus target. target downloads; target downloads 25m zero target rdod target 1 rdod target 2 rdod target 3 rdod target 4 rdod target 5 rdod target 6 rdod target 7 Face target. F1. Target self. F2 - F8. Target members in party list. F9. Target pet/familiar. T. Target the target of the current target. F10. Target focus target. F11. Target nearest enemy.Target Deal of the Day : Target
Last update: Mon Dec 04 2023 00:00:00 GMT+0000 (Coordinated Universal Time) Topics: APIs/SDKs (View Target documentation updates) This Adobe Target Developer Guide provides resources and guides for Target developers, including API and SDK documentation to implement and administer Target. Getting started with implementation Before you implement: Considerations you should address before you implement Adobe Target. Client-Side implementation Adobe Experience Platform Web SDK: The Adobe Experience Platform Web SDK lets you interact with the various services in the Experience Cloud (including Target) through the Adobe Experience Edge Network. Target at.js JavaScript library: The at.js JavaScript library improves page load times for web implementations, improves security, and provides better implementation options for single-page applications. Server-Side implementation Target SDK overview: Get started with Adobe Target SDKs, including On-device decisioning. Node.js SDK: How to use the Target Node.js SDK. Java SDK: How to use the Target Java SDK. .NET SDK: How to use the Target .NET SDK. Python SDK: How to use the Target Python SDK. Hybrid implementation Hybrid deployment: Implement Target using a combination of client-side and server-side implementation. Recommendations implementation Recommendations implementation: Plan and implement Adobe Target Recommendations. Mobile App implementation AEP Mobile SDK overview: Overview of how to implement Adobe Target with Adobe Experience Platform Mobile SDKs. AEP Mobile SDK reference: Implement Adobe Target with Adobe Experience Platform Mobile SDKs. Email implementation Email overview: Overview of how to implement Adobe Target in emails. API guides Introduction: Overview of Adobe Target APIs. Target Delivery API: Use the Adobe Target Delivery APIs to deliver experiences across web and mobile channels as well as non-browser based IoT devices such as a connected TV, kiosk, or in-store digital screen. Target Admin API: Use the Adobe Target Admin API to manage properties, activities, audiences, offers, properties, reports, mboxes, hosts, environments, and more. Target Profile API: Retrieve Adobe Target user profile information. Target Reporting API: Retrieve A/B Test and Automated Personalization activity report data. Target Recommendations API: Use the Target Recommendations API. Target Models API: Manage blocklists to define the features used in Target machine learning models. Admin Console APIs: Manage users and product entitlements through the Adobe User Management and User Sync APIs. Adobe Experience Platform Edge Network Server API: Use the Adobe Experience Platform Edge Network Server API for a variety of data collection, personalization, advertising, and marketing use cases.target of target? - Square Enix
All of these roles now appear as "suspicious".Prior to Version 2.5.2.10840, Sheriffs would receive the message "Your target is not suspicious." when interrogating an innocent target, which was replaced with more flavor text, appearing as "You cannot find evidence of wrongdoing. Your target seems innocent." as the two were easily mixed up.Investigation MessagePossible Roles Your target is not suspicious.All TowniesAll Neutral BenignAll Neutral EvilAll Neutral ChaosGodfatherArsonistWerewolf during odd-numbered NightsJuggernautAll members of the Coven wielding the NecronomiconYour target is a member of the Mafia!All members of the Mafia with the exception of the GodfatherAnyone who was visited by a Framer the same Night the Sheriff visited themYour target is a Serial Killer!Serial KillerYour target is a Werewolf!Werewolf during a Full Moon NightYour target is a member of the Coven!All members of the Coven unless they wield the NecronomiconAnyone Hexed by the Hex MasterHistory[]3.3.8"You cannot find evidence of wrongdoing. Your target seems innocent." has been changed to "You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!".All "Your target is suspicious!" messages have been changed to "Your target is suspicious or framed!".3.3.0The Disguiser can now fool a Sheriff.2.5.5.122002.5.2.10840"Your target is not suspicious." has been changed to "You cannot find evidence of wrongdoing. Your target seems innocent.".Applied Sheriff changes for 2.5.1.10655 on the Mobile version of the game.2.5.1.10655"Your target is a member of the Mafia!" has been changed to "Your target is suspicious!"."Your target is a Serial Killer!" has been changed to "Your target is suspicious!"."Your target is a Werewolf!" has been changed to "Your target is suspicious!"."Your target is a member of the Coven!" has been changed to "Your target is suspicious!".2.0.0.6582Added message "Your target is a member of the Coven!".Town of Salem ReleaseIntroduced.RolesTownTown Investigative Investigator • Lookout • Psychic • Sheriff • Spy • TrackerTown Killingtarget q: Target’s strong Q4 profit: Target warns
On one target. Deals damage on undead enemies.L Mag-RF, High Mag-RFRestore HPLifeRevives a target from Knocked Out status and restores 12.5% of their HP.L Mag-RFRevive from KOFull-lifeRevives a target from Knocked Out status and restores 100% of their HP.L Mag-RFRestore HP fully, revive from KORegenBestows Regen on one target, allowing them to gradually recover HP over time.L Mag-RFRestore HP at regular intervalEsunaRemoves all negative status ailments from one target except Doom.Supt Mag-RFRemove abnormal statusScanReveals Level, HP, elemental affinities and detailed information on strategy and/or personality on the target.N/AScan enemy's HP and weaknessSleepInflicts Sleep on the target, preventing them from taking action until they are physically struck or otherwise wake up.ST Mag-RFCause SleepBlindInflicts Darkness on the target, causing their physical attacks to miss more often.ST Mag-RFCause DarknessSilenceInflicts Silence on the target, preventing them from casting spells.ST Mag-RFCause SilenceConfuseInflicts Confuse on the target, causing them to choose random abilities and target random units.ST Mag-RFCause ConfuseBerserkInflicts Berserk on the target, increasing their physical strength but causing them to attack enemies indiscriminately and uncontrollably.ST Mag-RFCause BerserkBreakInflicts Petrify on the target, turning them into stone until cured. Counts as defeated.ST Mag-RFCause PetrifyZombieInflicts Zombie on one target, forcing them to take damage from curative abilities.L Mag-RFCause ZombieDeathAttempts to instantly kill one target.L Mag-RFCause DeathDoubleAllows target to cast two spells in a single turn.Time Mag-RFUse magic successivelyTripleAllows target to cast three spells in a single turn.Time Mag-RF, High Mag-RFAble to use magic 3 timesDispelRemoves all positive status ailments from one target.Supt Mag-RFRemove magic effectProtectBestows Protect on one target, reducing damage suffered from physical attacks by half.Supt Mag-RFReduce physical damage temporarilyShellBestows Shell on one target, reducing damage suffered from magic attacks by half.Supt Mag-RFReduce magic damage temporarilyReflectBestows Reflect on one target, reflecting all single-target spells from the target onto a unit on the opposing party.Supt Mag-RFReflect magic temporarilyFloatBestows Float on the target, granting them immunity from Earth-elemental attacks.N/AFloatsDrainInflicts non-elemental damage on the target and heals the spellcaster by the same amount or less, depending on status resistance. Damages the user when either side is Undead or afflicted with Zombie.Supt Mag-RFAbsorb HPHasteBestows Haste on one target, increasing the speed. target downloads; target downloads 25m zero target rdod target 1 rdod target 2 rdod target 3 rdod target 4 rdod target 5 rdod target 6 rdod target 7Comments
Together.Cheat CommandWhat It Doesrelationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_closeCreates the Close family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_compliant_authorityCreates the Compliant Authority family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_compliant_subordinateCreates the Compliant Subordinate family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_difficultCreates the Difficult family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_distantCreates the Distant family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_jokestersCreates the Jokesters family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_loving_authorityCreates the Loving Authority family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_loving_subordinateCreates the Loving Subordinate family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notcloseCreates the Not Close family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notcompliantCreates the Not Compliant family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notdifficultCreates the Not Difficult family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notdistantCreates the Not Distant family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notjokestersCreates the Not Jokesters family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notlovingCreates the Not Loving family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_notpermissiveCreates the Not Permissive family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_permissive_authorityCreates the Permissive Authority family dynamic between the two target Sims.relationship.add_bit [Target Sim 1 ID] [Target Sim 2 ID] familytrope_permissive_subordinateCreates the Permissive Subordinate family dynamic between the two target Sims.Milestone CheatsThere are a HUGE number of Milestones, so there are a lot of cheats to get through here. Milestones are an important, as well as popular, feature that comes with Growing Together, so it makes sense to add it to this collection of cheats for The Sims 4 Growing Together.As with some of the other cheats, AllCheats by TwistedMaxi is needed to use the Milestone cheats.Milestones are earned through gameplay, but you can add them using cheats and a specific mod.The Milestone cheats can be a bit of a mouthful to enter into the cheat console. All Milestone cheats start off with this same command: developmental_milestones.unlock_milestone. After this command, leave a space and enter the Milestone cheat you want according to the Milestone you want to add to your Sim.Note that some of these Milestones depend on which DLC you have installed. For example, the Born at Hospital Milestone is only available if you have The Sims 4 Get to Work Expansion installed.Infant MilestonesWe’ll start off with the youngest age group to get Milestones: infants.Infants have some
2025-04-23Flash Bang AR500 Steel Target Hit Indicator$29.99AR500 33% PEPPER POPPER AUTO RESET TARGET$99.99AR500 PRAIRIE DOG AUTO RESET TARGET$109.99PORTABLE RANGE KIT WITH 8” AR500 TARGET$114.99AR500 IPSC Steel Targets$43.99 - $209.99AR500 13" Octagon$99.99AR500 10" Coffin$54.99AR500 8" Caldwell C$37.99AR500 5" Caldwell C$19.99PORTABLE TARGET STAND WITH STRAPS$89.99Shepherd’s Hook Steel Target Hanger$29.992x4 Plate Hanger$24.99T-Post Plate Hanger$21.99Ballistic Precision LR Target Camera System$549.99Ballistic Precision Target Camera$349.99Ultimate Target Stand$29.99Rimfire Resetting Target$39.99Triple Spin .22 Rimfire Swinging Target$24.99Handgun Resetting Target$69.99Airgun Resetting Target$27.99Double Spin Centerfire Handgun Swinging Target up to .44 mag$35.99Notify When AvailableTarget Turner$99.99Caldwell® Duramax Self Healing Targets$21.99Caldwell® Orange Peel® Bullseye Targets$5.99 - $104.99Magnum Rifle Gong / Spinner Carry Bag$39.99Pink Peel 12" Bullseye: 5 sheets$9.99Ultra Portable Target Stand w/ Targets$14.99Magnum Rifle Gong (Gong Only, No Frame)$104.99Replacement Backers (for the Ultimate Target Stand), 2-pack$13.99Caldwell® Silhouette Center Mass Target$17.99 - $31.99AR500 IPSC Steel Targets$43.99CLAYMORE® TARGET THROWER$329.99AR500 33% Deer Target$139.99AR500 Coyote Target$109.99NewAR500 Rimfire KYL Challenge Target$99.99Duramax Self Healing Targets$21.99XL TARGET STRAPS$27.99CLAYMORE® SOLO$179.99AR500 1/4" Rimfire/Handgun 8" Plates$24.99CLAYMORE® PULLPUP™$69.99AR500 1/4" Rimfire/Handgun- Bowling Pin Target$14.99Orange Peel Oval Target 18" 5 sheets$14.99Caldwell® Shootin Gallery™ Replacement Battery Charger$22.39Orange Peel Sight-In Target: 8" 5 sheets$7.99AR500 Swinging Target$99.99AR500 Crow Target$39.99Orange Peel 'Turkey' Target$7.99Notify When AvailableAR500 Prairie Dog Target$34.99AR500 1/4" Rimfire/Handgun - Prairie Dog Target$19.97COMING SOONAR500 Plate Rack Kit$249.99Notify When AvailableUltimate Steel Target Stand$39.99Notify When Available
2025-03-26Last update: Mon Dec 04 2023 00:00:00 GMT+0000 (Coordinated Universal Time) Topics: APIs/SDKs (View Target documentation updates) This Adobe Target Developer Guide provides resources and guides for Target developers, including API and SDK documentation to implement and administer Target. Getting started with implementation Before you implement: Considerations you should address before you implement Adobe Target. Client-Side implementation Adobe Experience Platform Web SDK: The Adobe Experience Platform Web SDK lets you interact with the various services in the Experience Cloud (including Target) through the Adobe Experience Edge Network. Target at.js JavaScript library: The at.js JavaScript library improves page load times for web implementations, improves security, and provides better implementation options for single-page applications. Server-Side implementation Target SDK overview: Get started with Adobe Target SDKs, including On-device decisioning. Node.js SDK: How to use the Target Node.js SDK. Java SDK: How to use the Target Java SDK. .NET SDK: How to use the Target .NET SDK. Python SDK: How to use the Target Python SDK. Hybrid implementation Hybrid deployment: Implement Target using a combination of client-side and server-side implementation. Recommendations implementation Recommendations implementation: Plan and implement Adobe Target Recommendations. Mobile App implementation AEP Mobile SDK overview: Overview of how to implement Adobe Target with Adobe Experience Platform Mobile SDKs. AEP Mobile SDK reference: Implement Adobe Target with Adobe Experience Platform Mobile SDKs. Email implementation Email overview: Overview of how to implement Adobe Target in emails. API guides Introduction: Overview of Adobe Target APIs. Target Delivery API: Use the Adobe Target Delivery APIs to deliver experiences across web and mobile channels as well as non-browser based IoT devices such as a connected TV, kiosk, or in-store digital screen. Target Admin API: Use the Adobe Target Admin API to manage properties, activities, audiences, offers, properties, reports, mboxes, hosts, environments, and more. Target Profile API: Retrieve Adobe Target user profile information. Target Reporting API: Retrieve A/B Test and Automated Personalization activity report data. Target Recommendations API: Use the Target Recommendations API. Target Models API: Manage blocklists to define the features used in Target machine learning models. Admin Console APIs: Manage users and product entitlements through the Adobe User Management and User Sync APIs. Adobe Experience Platform Edge Network Server API: Use the Adobe Experience Platform Edge Network Server API for a variety of data collection, personalization, advertising, and marketing use cases.
2025-04-18