Homing pad

Author: c | 2025-04-24

★★★★☆ (4.8 / 2111 reviews)

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Dueling Pads: To an extent with Impulsea home dance pad which was designed as a modern alternative to existing home dance pads, and also containing pressure sensors and Homing Pads; Homing Pads. Quick Info. Quality: Legendary; Homing Pads; Legendary Shoulders. 144 - 164 Armor; Primary Stats 416 - 500 Strength 416 - 500 Dexterity 416 -

staruml 5.1.0

Homing Pad VST on Vimeo

Accu-Spot Reflex · K&S Red Dot · Otero Micro Dot · Pinpoint Holoscout · Dobrych 4x · Merlin Reflex · Jason Armory 2x · Pinpoint Hybrid · PrismaPoint Hybrid · Redwell Reflex · R&K Multizoom · Accu-Spot Ultra Holo · PrismaTech 4x · Remuda Mini Reflex · Blandwell 7x Scope · Kepler Microflex · Kepler Red Dot · Dobrych MF Reflex · VMF Variable Scope · K&S Thermal Holo · Otero Thermal 2x · Remuda Range Finder · Redwell Custom Zoom · Thermal 6x · Remuda Dual Zoom · Iron Sight · Kepler Pistol Scope · SVD Scope · Hawker Hybrid · Carry Handle SightMuzzle: Suppressor · Compensator · Muzzle Brake · Ported Compensator · Modified Choke · Full ChokeBarrel: Gain-Twist Barrel · CHF Barrel · Long Barrel · Short Barrel · Reinforced Barrel · Suppressed Gain-Twist Barrel · Suppressed Long Barrel · Suppressed Reinforced Barrel · Suppressed CHF Barrel · Integrated Suppressor Barrel · Combat Barrel · Heavy Barrel · Quick Load BarrelUnderbarrel: Vertical Foregrip · Lightweight Foregrip · Precision Foregrip · Marksman Foregrip · Ranger Foregrip · Weighted Foregrip · Weighted Handguard · Lightweight Handguard · Marksman Handguard · Precision Handguard · Ranger Handguard · Launcher - Standard (M203/GP-25) · Launcher - Smoke · Launcher - High Explosive · Launcher - Drill Charge · CrossbarStock Pad: Weighted Pad · Lightweight Pad · Ranger Pad · Precision Pad · Marksman Pad Magazine: Extended Mag I · Extended Mag II · Extended Mag III · Extended Mag IV · Flip Mag · Fast Mag I · Fast Mag II · Fast Mag III · Explosive Blades (Season 2) · Ricochet Blades (Season 2) · Belt-Fed (Season 2) Rear Grip: Quickdraw Grip · Commando Grip · Assault Grip · Ergonomic Grip · CQB GripComb: Quickdraw Riser · Combat Riser · Commando Riser · CQB Riser · Ergonomic Riser · Light Riser · Infiltrator Riser · Heavy Riser · Balanced RiserStock: Heavy Stock · Light Stock · Balanced Stock · Combat Stock · Infiltrator Stock · No Stock · Full Stock · Quickdraw Stock · Agility Stock · Ergonomic Stock · Weighted Stock · Akimbo · Buffer Weight Stock (Season 1) · Overclocked Stock (Season 2)Laser: Tactical Laser · Steady Aim Laser · Strelok Laser · Fast Motion Laser · Target LaserFire Mods: FMJ · Recoil Springs · Overpressured · Rapid Fire · 12 Gauge Slug · 12 Gauge Dragon's Breath (Season 1) · Burst Fire (Season 1) · Full Auto Mod (Season 2) · Binary Trigger (Season 2)Unique: Fire Select - Semi-AutoLethalsFrag · Semtex · C4 · Thermo Grenade · Impact Grenade · Molotov · Blast Trap · Drill Charge · Combat AxeThrowing Knife (SP) · Homing Knife (SP)TacticalsConcussion · Flashbang

fivem install

Rug Pads - The Home Depot

There are five pairs in every level and on the DK Isles hub. Once both pads in a pair are activated (which is done by walking onto each one), the Kong can enter a giant banana to quickly warp from a pad to its likewise one.Mystery[edit]When the players manage to collect a certain amount of Banana Fairies in any file, the Mystery option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:UnlockablesBanana FairiesDetailsCinemas2The players can replay any of the cutscenes that they saw during game play. The ending cinema and bonus cinema are not included, however.Bonuses6The players can play the bonus mini-games, the Rambi Arena and the Enguarde Arena, each pertaining to a certain Animal Friend. The Donkey Kong arcade game and the Jetpac game can also be played.Bosses10The players can rematch any of the bosses they fought, except King K. Rool.Krusha15The players can enable the use of Krusha for multiplayer mode.Infinite Items20The players can set equipment supplies for all items to infinite. However, infinite ammunition only applies to Homing Ammo; normal ammunition is not infinite, thus the player cannot use this option until the Homing upgrade is bought. Health also is not included in the bonus.Similarities between Donkey Kong 64 and Banjo-Kazooie[edit]As both Donkey Kong 64 and Banjo-Kazooie were games made by Rare, there are a few similarities between them:In an early version, Banjo and Kazooie's faces could be seen on a shower stall in DK's

Home - Electronic Throttle Control - Launch Pad - Launch Pad

A cross-over jump kick (if they duck and block to the same thing). ----------------------------------------------------------------------HP,HP,D+LP, Jumping HK, Missile-(Two elbows, an Uppercut, Jumping HK them out of the air, then nail themwith a Missile before they hit the ground) This is a good combo. It causes a decent amount of damage and is prettyeasy to do. You could always put a LK or basicly any other attack inplaceof the missile, but hey, they missile looks a lot better then a sweep. Youcan do this combo if you want, but there are better combos then this one(if you LK your opponent instead of shooting them down with a missile thenthe damage will increase a little, but not enought to kill them). Sooverall, easy and not very damaging combo (YOU CAN DO BETTER).----------------------------------------------------------------------HP,HP,D+LP, Jumping HK, sweep-(Two elbows, an Uppercut, Jumping HK them out of the air then hit then justbefore they hit the ground with a sweep) This does the same amount of damage as the Jumping HK to Missile does.It is a little easier to do. If you hit them out of the air (or just missedthem because you sweeped to soon, not late) then you should of LK them formore damage. If you hit them just before they hit the ground then you madethe right choice and went with the non-good looking and not as damagingcombo. You can always do better then this combo, but you don't have tounless you are an expert (then you shouldn't be reading this FAQ to startout with). Also, I didn't put HP,HP,D+HP, Jumping HK, LK as a combo becauseI'vealready talked about it enough.----------------------------------------------------------------------Uppercut, Homing Missile-(Shoot the Homing Missile then Uppercut then, the Homing Missile willfollow them and nail them out of the air) This is an easy combo to do when you aren't in combat. When you are,your opponent will usually duck/block the Homing Missile. This causes aproblem in this combo. So you need to shoot the Homing Missile, then beforethey duck or block, Uppercut them. If they stand and block then just sweepthem. You can try to add another hit in, a Missile or sweep. Dueling Pads: To an extent with Impulsea home dance pad which was designed as a modern alternative to existing home dance pads, and also containing pressure sensors and Homing Pads; Homing Pads. Quick Info. Quality: Legendary; Homing Pads; Legendary Shoulders. 144 - 164 Armor; Primary Stats 416 - 500 Strength 416 - 500 Dexterity 416 -

Smart Walking Pad with APP Walking Pad Treadmills for Home

After theHoming Missile hits them out of the air, but that is hard to do and usuallydoesn't work.----------------------------------------------------------------------Homing Missile, Teleport Uppercut, Missile-(Shoot the Homing Missile then Teleport Uppercut them, then shoot them witha Missile just before they hit the ground) Just incase you didn't understand that. You shoot the Homing Missilefirst (1), Teleport Uppercut then (2), then Homing Missile will then hitthe (hopefully), then hit the with the Missile just before they hit theground). Hitting your opponent out of the air with the Missile can takesome skill (or just dumb luck). You can do this combo in the corner to makeit easier. Outside of the corner it is very hard to do unless you are anexpert.----------------------------------------------------------------------Homing Missile, Teleport Uppercut, sweep-(Shoot the Homing Missile, Teleport Uppercut then, then sweep them beforethey hit the ground) Do the same thing that you did for the combo above, just sweep theminstead of shooting them with a Missile. This combo is easier to do thenthe combo above because you don't have to have perfect timing to finish it.Don't do this combo if you want a spectacular combo (or one with a missilein it).----------------------------------------------------------------------Homing Missile, HP,HP,HK,B+HK-(Shoot the Homing Missle then run up and combo them with the ground string,then the Homing missile will hit them before the combo ends) This is a hard combo to pull off in combat. Why? First you have toshoot the Homing Missile and not get hit or have the opponent duck. Second,your opponent has to stand up while the Homing Missile is in the air (mostof your opponents will duck as soon as you shoot the Homing Missile).Third, you have to run up and combo them before the Homing Missile hitsthem. Also, this combo doesn't hurt as much as the Homing Missile,HP,HP,HK,HK,B+HK. That combo is also a little harder/easier to do (itdepends on how you play). Sooooo, only do this combo if you have an easyopponent and you don't want a very damaging combo.----------------------------------------------------------------------Homing Missile, Teleport Uppercut, Jumping HK-(Shoot the Homing Missle then Teleport Uppercut your opponent, and finallyJumping HK the just as the Homing Missile hits them) This isn't the

Homing Pad Cracked Activator.zip - 4shared

Best combo that you can do off of the Homing Missile toTeleport Uppercut. Some of the better combos are Homing Missile, TeleportUppercut, Uppercut. That combo is easier to do if you are in the combo. Theonly time that you shoud do this combo is NEVER. It is hard to do anddoesn't do a lot of damage. ----------------------------------------------------------------------Homing Missile, HP,HP,D+LP, Jumping HK, sweep-(Shoot the Homing Missile, then run up and HP,HP,D+HP, then Jumping HK themout of the air then sweep. The Homing Missile hits them somewhere in there) This is hard because they always block or duck whenever you shoot aHoming Missile. If you get the ground string to work then the combo ispretty easy to do, but the sweep doesn't always hit. If your opponentalways ducks then just Teleport Uppercut them and combo. This is the combothat you chould use if you aren't in the right place to do the HomingMissile, Teleport Uppercut, Uppercut combo. ----------------------------------------------------------------------Homing Missle, HP,HP,HK,HK,B+HK-(Shoot the Homing Missile then do the ground string before the missile hitsthem, it will hit them just before the ground string ends) This is easier then the combo above and does more damage so you shoulduse this combo instead (I know that I said that you should always do thecombo above, but you can choose, a hard and less damaging or the easier andmore damaging). You should always use this combo over the Homing Missile toHP,HP,HK,B+HK (I know that you already knew that). The same problem occurswith this combo as with every combo of its type (Homing Missile then run upand combo).----------------------------------------------------------------------Homing Missile, Teleport Uppercut, Roundhouse or Uppercut-(Sektor Shoots a Homing Missile then Teleport Uppercuts hit opponent andfinally Roundhouses or Uppercuts his opponent on there way down) This is a very good combo, but your opponent can do things to mess youup. The first is if they block while they are standing up (if they blockright before the missile then they will get double blocking damage, if theyblock as soon as the missile is shot don't Teleport Uppercut them, just runup and throw them). If they block while they are ducking then

Arcade Parts Home Pads - Dance

Also be cast at an area to create a series of Void pulses instead.SpellFireball (Void)Creates a batch of void energy that slowly moves forward, dealing void damage in an area.SpellRuin NovaMark an area, creating pulsating void.SpellVoid SlashSends a void shockwave with increasing area as it travels.SpellWorld SunderSlam the ground, creating a cascade of void explosions.SpellAbyssal NovaSends a void projectile at a target, creating a void explosion in the area.SpellDevouring VoidCreate a void explosion around the caster.SpellDoom BlastMarks an area, creating a large void explosion after a delay.SpellSeer's BarrageLob a flurry of exploding projectiles randomly.SpellTeleport (Void)Teleports to a target, creating a void explosion on arrival.SpellVoid ExplosionLobs an explosive void projectile at a target area.SpellVoid PoolHurl a piercing void projectile, which explodes into a void pool.SpellVoid RiftOpen a void rift in front of you that explodes in a cone after a delay.SpellDark Fissure (NPC skill)Strikes the ground, leaving a spikey fissure that deals void damage.AttackAbyssal BreathSend a barrage of homing void projectiles at a target.SpellDark BarrageScatter six void projectiles that leave void pools behind.SpellVoid ArrowHurl a slightly homing void projectile.AttackVoid BarrageFires successive void projectiles towards target location.SpellVoid EruptionCreates a cascade of void explosions at target area.SpellVoid SpitHurl a void projectile.AttackAbyssal HuntSends a homing projectile at a target, creating a void explosion after a short delay on contact.SpellBarrage of RuinCreate a series of void explosions, creating minions or corrosive ground.SpellDeath SeekerLob three void projectiles in a high arc, homing on a target.SpellVoid BoltHurl a void projectile that explodes into a pulsing void field.SpellVoid. Dueling Pads: To an extent with Impulsea home dance pad which was designed as a modern alternative to existing home dance pads, and also containing pressure sensors and

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User2293

Accu-Spot Reflex · K&S Red Dot · Otero Micro Dot · Pinpoint Holoscout · Dobrych 4x · Merlin Reflex · Jason Armory 2x · Pinpoint Hybrid · PrismaPoint Hybrid · Redwell Reflex · R&K Multizoom · Accu-Spot Ultra Holo · PrismaTech 4x · Remuda Mini Reflex · Blandwell 7x Scope · Kepler Microflex · Kepler Red Dot · Dobrych MF Reflex · VMF Variable Scope · K&S Thermal Holo · Otero Thermal 2x · Remuda Range Finder · Redwell Custom Zoom · Thermal 6x · Remuda Dual Zoom · Iron Sight · Kepler Pistol Scope · SVD Scope · Hawker Hybrid · Carry Handle SightMuzzle: Suppressor · Compensator · Muzzle Brake · Ported Compensator · Modified Choke · Full ChokeBarrel: Gain-Twist Barrel · CHF Barrel · Long Barrel · Short Barrel · Reinforced Barrel · Suppressed Gain-Twist Barrel · Suppressed Long Barrel · Suppressed Reinforced Barrel · Suppressed CHF Barrel · Integrated Suppressor Barrel · Combat Barrel · Heavy Barrel · Quick Load BarrelUnderbarrel: Vertical Foregrip · Lightweight Foregrip · Precision Foregrip · Marksman Foregrip · Ranger Foregrip · Weighted Foregrip · Weighted Handguard · Lightweight Handguard · Marksman Handguard · Precision Handguard · Ranger Handguard · Launcher - Standard (M203/GP-25) · Launcher - Smoke · Launcher - High Explosive · Launcher - Drill Charge · CrossbarStock Pad: Weighted Pad · Lightweight Pad · Ranger Pad · Precision Pad · Marksman Pad Magazine: Extended Mag I · Extended Mag II · Extended Mag III · Extended Mag IV · Flip Mag · Fast Mag I · Fast Mag II · Fast Mag III · Explosive Blades (Season 2) · Ricochet Blades (Season 2) · Belt-Fed (Season 2) Rear Grip: Quickdraw Grip · Commando Grip · Assault Grip · Ergonomic Grip · CQB GripComb: Quickdraw Riser · Combat Riser · Commando Riser · CQB Riser · Ergonomic Riser · Light Riser · Infiltrator Riser · Heavy Riser · Balanced RiserStock: Heavy Stock · Light Stock · Balanced Stock · Combat Stock · Infiltrator Stock · No Stock · Full Stock · Quickdraw Stock · Agility Stock · Ergonomic Stock · Weighted Stock · Akimbo · Buffer Weight Stock (Season 1) · Overclocked Stock (Season 2)Laser: Tactical Laser · Steady Aim Laser · Strelok Laser · Fast Motion Laser · Target LaserFire Mods: FMJ · Recoil Springs · Overpressured · Rapid Fire · 12 Gauge Slug · 12 Gauge Dragon's Breath (Season 1) · Burst Fire (Season 1) · Full Auto Mod (Season 2) · Binary Trigger (Season 2)Unique: Fire Select - Semi-AutoLethalsFrag · Semtex · C4 · Thermo Grenade · Impact Grenade · Molotov · Blast Trap · Drill Charge · Combat AxeThrowing Knife (SP) · Homing Knife (SP)TacticalsConcussion · Flashbang

2025-04-04
User2780

There are five pairs in every level and on the DK Isles hub. Once both pads in a pair are activated (which is done by walking onto each one), the Kong can enter a giant banana to quickly warp from a pad to its likewise one.Mystery[edit]When the players manage to collect a certain amount of Banana Fairies in any file, the Mystery option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:UnlockablesBanana FairiesDetailsCinemas2The players can replay any of the cutscenes that they saw during game play. The ending cinema and bonus cinema are not included, however.Bonuses6The players can play the bonus mini-games, the Rambi Arena and the Enguarde Arena, each pertaining to a certain Animal Friend. The Donkey Kong arcade game and the Jetpac game can also be played.Bosses10The players can rematch any of the bosses they fought, except King K. Rool.Krusha15The players can enable the use of Krusha for multiplayer mode.Infinite Items20The players can set equipment supplies for all items to infinite. However, infinite ammunition only applies to Homing Ammo; normal ammunition is not infinite, thus the player cannot use this option until the Homing upgrade is bought. Health also is not included in the bonus.Similarities between Donkey Kong 64 and Banjo-Kazooie[edit]As both Donkey Kong 64 and Banjo-Kazooie were games made by Rare, there are a few similarities between them:In an early version, Banjo and Kazooie's faces could be seen on a shower stall in DK's

2025-03-30
User4147

After theHoming Missile hits them out of the air, but that is hard to do and usuallydoesn't work.----------------------------------------------------------------------Homing Missile, Teleport Uppercut, Missile-(Shoot the Homing Missile then Teleport Uppercut them, then shoot them witha Missile just before they hit the ground) Just incase you didn't understand that. You shoot the Homing Missilefirst (1), Teleport Uppercut then (2), then Homing Missile will then hitthe (hopefully), then hit the with the Missile just before they hit theground). Hitting your opponent out of the air with the Missile can takesome skill (or just dumb luck). You can do this combo in the corner to makeit easier. Outside of the corner it is very hard to do unless you are anexpert.----------------------------------------------------------------------Homing Missile, Teleport Uppercut, sweep-(Shoot the Homing Missile, Teleport Uppercut then, then sweep them beforethey hit the ground) Do the same thing that you did for the combo above, just sweep theminstead of shooting them with a Missile. This combo is easier to do thenthe combo above because you don't have to have perfect timing to finish it.Don't do this combo if you want a spectacular combo (or one with a missilein it).----------------------------------------------------------------------Homing Missile, HP,HP,HK,B+HK-(Shoot the Homing Missle then run up and combo them with the ground string,then the Homing missile will hit them before the combo ends) This is a hard combo to pull off in combat. Why? First you have toshoot the Homing Missile and not get hit or have the opponent duck. Second,your opponent has to stand up while the Homing Missile is in the air (mostof your opponents will duck as soon as you shoot the Homing Missile).Third, you have to run up and combo them before the Homing Missile hitsthem. Also, this combo doesn't hurt as much as the Homing Missile,HP,HP,HK,HK,B+HK. That combo is also a little harder/easier to do (itdepends on how you play). Sooooo, only do this combo if you have an easyopponent and you don't want a very damaging combo.----------------------------------------------------------------------Homing Missile, Teleport Uppercut, Jumping HK-(Shoot the Homing Missle then Teleport Uppercut your opponent, and finallyJumping HK the just as the Homing Missile hits them) This isn't the

2025-04-19
User4020

Best combo that you can do off of the Homing Missile toTeleport Uppercut. Some of the better combos are Homing Missile, TeleportUppercut, Uppercut. That combo is easier to do if you are in the combo. Theonly time that you shoud do this combo is NEVER. It is hard to do anddoesn't do a lot of damage. ----------------------------------------------------------------------Homing Missile, HP,HP,D+LP, Jumping HK, sweep-(Shoot the Homing Missile, then run up and HP,HP,D+HP, then Jumping HK themout of the air then sweep. The Homing Missile hits them somewhere in there) This is hard because they always block or duck whenever you shoot aHoming Missile. If you get the ground string to work then the combo ispretty easy to do, but the sweep doesn't always hit. If your opponentalways ducks then just Teleport Uppercut them and combo. This is the combothat you chould use if you aren't in the right place to do the HomingMissile, Teleport Uppercut, Uppercut combo. ----------------------------------------------------------------------Homing Missle, HP,HP,HK,HK,B+HK-(Shoot the Homing Missile then do the ground string before the missile hitsthem, it will hit them just before the ground string ends) This is easier then the combo above and does more damage so you shoulduse this combo instead (I know that I said that you should always do thecombo above, but you can choose, a hard and less damaging or the easier andmore damaging). You should always use this combo over the Homing Missile toHP,HP,HK,B+HK (I know that you already knew that). The same problem occurswith this combo as with every combo of its type (Homing Missile then run upand combo).----------------------------------------------------------------------Homing Missile, Teleport Uppercut, Roundhouse or Uppercut-(Sektor Shoots a Homing Missile then Teleport Uppercuts hit opponent andfinally Roundhouses or Uppercuts his opponent on there way down) This is a very good combo, but your opponent can do things to mess youup. The first is if they block while they are standing up (if they blockright before the missile then they will get double blocking damage, if theyblock as soon as the missile is shot don't Teleport Uppercut them, just runup and throw them). If they block while they are ducking then

2025-04-24
User3822

Hit. You canalso hit opponents out of the air with this attack. You can only do this ifthey hop up. If they jump forward then you will miss. ---------------------------------------------------------------------~~~~~~~~~Finishers~~~~~~~~~Fatality 1: LP,RUN,RUN,BLK (inside sweeping range)Fatality 2: B,F,F,F,B,BLKBabality: B,D,D,D,HKFriendship: RUN,RUN,RUN,RUN,DAmimality: F,F,D,U (close)Stage Fatality: RUN,RUN,RUN,D (close)~~~~~~~~~~Combo List~~~~~~~~~~[2 HIT 13%] HP,HP[2 HIT 14%] HK,HK[3 HIT 17%] HP,HP,D+LP[2 HIT 21%] Teleport Uppercut, sweep[4 HIT 22%] HP,HP,HK,B+HK[2 HIT 23%] Teleport Uppercut, HK[4 HIT 25%] HP,HP,D+LP, Homing Missile[2 HIT 26%] Teleport Uppercut, Roundhouse[5 HIT 26%] HP,HP,HK,HK,B+HK[5 HIT 31%] HP,HP,D+LP, Jumping HK, Missile[5 HIT 31%] HP,HP,D+LP, Jumping HK, sweep[2 HIT 33%] Uppercut, Homing Missile[3 HIT 33%] Homing Missile, Teleport Uppercut, Missile[3 HIT 33%] Homing Missile, Teleport Uppercut, sweep[5 HIT 33%] Homing Missile, HP,HP,HK,B+HK[3 HIT 37%] Homing Missile, Teleport Uppercut, Jumping HK[6 HIT 37%] Homing Missile, HP,HP,D+LP, Jumping HK, sweep[6 HIT 38%] Homing Missile, HP,HP,HK,HK,B+HK[3 HIT 39%] Homing Missile, Teleport Uppercut, Roundhouse[3 HIT 43%] Homing Missile, Teleport Uppercut, Uppercut~~~~~~~~~~~~~~Combo Analysis~~~~~~~~~~~~~~----------------------------------------------------------------------HP,HP-(Two elbows) A bad combo just like everyother double high punch combo. You can knockopponents out oth the air if you time this perfectly, but that takes timeof dumd luck. But overall, this combo should only be a mistake in a biggerand better combo.----------------------------------------------------------------------HK,HK-(A knee then a kick to the head) This is the only two hit double kick combo that will knock youropponent down and that you can't put a B+HK on the end of it to makeanother combo. Unlike the double HP combo you can use this combo wheneveryou want without fear of being counter attacked. So unlike any other doubleHK combo you can use this combo whenever you want for easy damage and toknock your opponent across the screen.----------------------------------------------------------------------HP,HP,D+LP-(Two elbows then an Uppercut) This is a good set up combo. When ever you do this combo you shouldalways hit them out of the air with an Uppercut/Roundhouse or do a jumpingattack to a ground attack for a nice little combo. Since it ends in anUppercut the posibilities for this set up combo are endless. You should usethis combo over almost any of Sektor's other combos for that reason. Theonly time that you shouldn't use this combo is

2025-04-12
User3819

· A Grave Mystery · Drain the water to move on · Match the colors · Hacking Mission (Chaos Island, Ouranos Island #1, Ouranos Island #2) · Pinball · Melody relicEnemiesOpen Zone areasBalloon · Banger · Bubble · Capture · Cyclone · Defensive weapons* · (Buzzer · Moto Bug · Spinner · Thunder Spinner) Eagle · Hopper · Jellyfish · Shell · Sniper · Soldier · WolfCyber Space stagesBuzz Bomber · Buzzer · Chopper · Crabmeat · Eggrobo · Grabber · Missile Eggrobo · Moto Bug · Spinner* · Thunder Spinner*BossesGuardiansAsura · Caterpillar · Excavator · Fortress · Ghost · Kunoichi · Master Ninja · Ninja · Red Pillar · Shinobi · Shark · Silver Hammer · Spider · Squid · Strider · Sumo · Tank · TowerTitansGiganto · Wyvern · Knight · SupremeMisc.The EndMoves/techniquesGeneralAerial Boost (Air Boost Cancel Stomp) · Attack · Boost (Power Boost) · Cartwheel · Climb · Crouch · Dodge · Double Jump · Drift · Drop Dash · Grab · Grind Step · Grinding · Homing Attack (Homing Attack Cancel Stomp) · Homing Dash · Jump Stomp · Light Dash · Lock on · Parry (Continuous Parry, Perfect Parry*) · Side Step · Skydiving · Slide · Spin Attack · Spin Jump · Stomp · Wall Jump · Wall Run (Boosted Wall Run)SkillsAir Trick · Auto Combo · Card Attack* · Card Float* · Card Spin* (Infinte Card Spin*) · Card Spin Boost* · Card Stomp* · Charged Wrench Attack* · Combo Attack* · Cross Slash · Cyblaster* · Cyclone Boost* · Cyclone Cannon* · Cyclone Kick · Cyhammer* · Cyknuckle* · Cyloop · Drill Spin Attack* · Drill Spin Boost* · Fly* · Glide* (Infinite Glide*) · Grand Slam · Heat Stomp* · High Card Jump* · Homing Attack · Homing Shot · Jump (Double Jump) · Loop Kick · Multi-lock* · Parry (Break Parry*, Debuff Parry*, Poison Parry*) · Phantom Rush · Quick Cyloop · Recovery Smash · Sonic Boom · Spike Stomp* · Spin Dash · Spin Slash · Stomp Attack · Wall Climb* · Wild Rush · Wrench Attack*Misc.Dark Shot · Homing laser · Light ShotGimmicks and obstaclesAccelerator Gun · Ancient gate · Ancient light panel · Balloon · Bee · Black wall · Blue blob · Bomb · Bomb Block* · Box · Bumper · Cannon · Car · Cloud · Chaos Engine · Dash Panel · Dash Ring ·

2025-04-23

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