Ecmascript 6

Author: g | 2025-04-25

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Welcome to the ECMAScript 6 presentation These slides were developed with a goal to learn ECMAScript 6 (ES2025) and some ECMAScript 7 (ES2025) features. They are self-explained. ECMAScript 5.1 (2025) ECMAScript 5.1, also known as ES5.1, was a minor update to ECMAScript 5 and was released in 2025. It mostly focused on making the standard more consistent and correcting errors. ECMAScript 6 (2025) ECMAScript 6, also known as ES6, was the sixth version of the ECMAScript standard and was released in 2025.

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monolithed/ECMAScript-6: [OBSOLETE]: ECMAScript 6

Support for ECMAScript 6 is new in Evothings Studio 2.1.0, currently available as an early release for testers and enthusiasts. Download Evothings Studio 2.1.0-alpha.Next generation of JavaScriptECMAScript 6, also called ECMAScript 2015 or simply ES6, is the next generation JavaScript.To learn what is new in ES6, read more here:Overview of new features in ES6Overview and comparison between ES6 and ES5 (ES5 is the currently widely supported JavaScript standard).If you want to take a deep dive into the language, have a look at the ECMAScript 2015 language specification.Support for ES6 in Evothings StudioCurrently, the Web View components used in hybrid apps (such as Cordova apps) do not support ES6 out of the box. The solution is to translate ES6 to ES5. In Evothings Studio, this is done when clicking the Run button (this is new in Evothings Studio 2.1.0).When clicking Run in the Workbench, the app is built and ECMAScript 6 code is translated to regular JavaScript code (ECMAScript 5).Supported language featuresTo compile ES6 to ES5 the Babel compiler is used. Visit the Babel documentation for supported language features.Note that modules are not supported. Include files using the HTML script tag.Application file structureThere are two main folders in apps that use ES6. The folder app contains the source code for your app (ES6). Folder www is the output folder that contains the generated code (ES5).Here is an overview of the file layout for an app:my-app app index.html app.js (ES6) libs (JS libraries) ui (CSS and images) www index.html app.js (ES5) libs ui evothings.json app-icon.pngFolders app and www are identical except that .js files are translated. Folders libs and ui, are just examples, you are free to use any file layout in the app folder.Adding a project to Evothings WorkbenchWhen you want to add an existing project to Evothings Workbench, just drag Welcome to the ECMAScript 6 presentation These slides were developed with a goal to learn ECMAScript 6 (ES2025) and some ECMAScript 7 (ES2025) features. They are self-explained. (foo) { case 0: output += 'So '; case 1: output += 'What '; output += 'Is '; case 2: output += 'Your '; case 3: output += 'Name'; case 4: output += '?'; console.log(output); break; case 5: output += '!'; console.log(output); break; default: console.log('Please pick a number from 0 to 5!');} 这个例子的输出: Value Log text foo is NaN or not 1, 2, 3, 4, 5 or 0 Please pick a number from 0 to 5! 0 Output: So What Is Your Name? 1 Output: What Is Your Name? 2 Output: Your Name? 3 Output: Name? 4 Output: ? 5 Output: ! Block-scope variables within switch statements With ECMAScript 2015 (ES6) support made available in most modern browsers, there will be cases where you would want to use let and const statements to declare block-scoped variables. Take a look at this example: const action = 'say_hello';switch (action) { case 'say_hello': let message = 'hello'; console.log('0 ~5'); break; case 'say_hi': let message = 'hi'; case 6: console.log('6'); break; default: console.log('Empty action received.'); break;} This example will output the error Uncaught SyntaxError: Identifier 'message' has already been declared which you were not probably expecting. This is because the first let message = 'hello'; conflicts with second let statement let message = 'hi'; even they're within their own separate case statements case 'say_hello': and case 'say_hi':; ultimately this is due to both let statements being interpreted as duplicate declarations of the same variable name within the same block scope. We can easily fix this by wrapping our case statements with brackets: const action = 'say_hello';switch (action) { case 'say_hello': { // added brackets let message = 'hello'; console.log(message); break; } // added brackets case 'say_hi': { // added brackets let message = 'hi'; console.log(message); break; } // added brackets default: { // added brackets console.log('Empty action received.'); break; } // added brackets} This code will now output hello in the console as it should, without any errors at all. 规范 Specification Status Comment ECMAScript 3rd Edition (ECMA-262) Standard Initial definition. Implemented in JavaScript 1.2 ECMAScript 5.1 (ECMA-262)switch statement Standard ECMAScript 2015 (6th Edition, ECMA-262)switch statement Standard ECMAScript Latest Draft (ECMA-262)switch statement Draft 浏览器兼容性 The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out and send us a pull request. Update compatibility data on GitHub Desktop Mobile Server Chrome Edge Firefox Internet

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User1388

Support for ECMAScript 6 is new in Evothings Studio 2.1.0, currently available as an early release for testers and enthusiasts. Download Evothings Studio 2.1.0-alpha.Next generation of JavaScriptECMAScript 6, also called ECMAScript 2015 or simply ES6, is the next generation JavaScript.To learn what is new in ES6, read more here:Overview of new features in ES6Overview and comparison between ES6 and ES5 (ES5 is the currently widely supported JavaScript standard).If you want to take a deep dive into the language, have a look at the ECMAScript 2015 language specification.Support for ES6 in Evothings StudioCurrently, the Web View components used in hybrid apps (such as Cordova apps) do not support ES6 out of the box. The solution is to translate ES6 to ES5. In Evothings Studio, this is done when clicking the Run button (this is new in Evothings Studio 2.1.0).When clicking Run in the Workbench, the app is built and ECMAScript 6 code is translated to regular JavaScript code (ECMAScript 5).Supported language featuresTo compile ES6 to ES5 the Babel compiler is used. Visit the Babel documentation for supported language features.Note that modules are not supported. Include files using the HTML script tag.Application file structureThere are two main folders in apps that use ES6. The folder app contains the source code for your app (ES6). Folder www is the output folder that contains the generated code (ES5).Here is an overview of the file layout for an app:my-app app index.html app.js (ES6) libs (JS libraries) ui (CSS and images) www index.html app.js (ES5) libs ui evothings.json app-icon.pngFolders app and www are identical except that .js files are translated. Folders libs and ui, are just examples, you are free to use any file layout in the app folder.Adding a project to Evothings WorkbenchWhen you want to add an existing project to Evothings Workbench, just drag

2025-03-31
User8528

(foo) { case 0: output += 'So '; case 1: output += 'What '; output += 'Is '; case 2: output += 'Your '; case 3: output += 'Name'; case 4: output += '?'; console.log(output); break; case 5: output += '!'; console.log(output); break; default: console.log('Please pick a number from 0 to 5!');} 这个例子的输出: Value Log text foo is NaN or not 1, 2, 3, 4, 5 or 0 Please pick a number from 0 to 5! 0 Output: So What Is Your Name? 1 Output: What Is Your Name? 2 Output: Your Name? 3 Output: Name? 4 Output: ? 5 Output: ! Block-scope variables within switch statements With ECMAScript 2015 (ES6) support made available in most modern browsers, there will be cases where you would want to use let and const statements to declare block-scoped variables. Take a look at this example: const action = 'say_hello';switch (action) { case 'say_hello': let message = 'hello'; console.log('0 ~5'); break; case 'say_hi': let message = 'hi'; case 6: console.log('6'); break; default: console.log('Empty action received.'); break;} This example will output the error Uncaught SyntaxError: Identifier 'message' has already been declared which you were not probably expecting. This is because the first let message = 'hello'; conflicts with second let statement let message = 'hi'; even they're within their own separate case statements case 'say_hello': and case 'say_hi':; ultimately this is due to both let statements being interpreted as duplicate declarations of the same variable name within the same block scope. We can easily fix this by wrapping our case statements with brackets: const action = 'say_hello';switch (action) { case 'say_hello': { // added brackets let message = 'hello'; console.log(message); break; } // added brackets case 'say_hi': { // added brackets let message = 'hi'; console.log(message); break; } // added brackets default: { // added brackets console.log('Empty action received.'); break; } // added brackets} This code will now output hello in the console as it should, without any errors at all. 规范 Specification Status Comment ECMAScript 3rd Edition (ECMA-262) Standard Initial definition. Implemented in JavaScript 1.2 ECMAScript 5.1 (ECMA-262)switch statement Standard ECMAScript 2015 (6th Edition, ECMA-262)switch statement Standard ECMAScript Latest Draft (ECMA-262)switch statement Draft 浏览器兼容性 The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out and send us a pull request. Update compatibility data on GitHub Desktop Mobile Server Chrome Edge Firefox Internet

2025-04-11
User1976

Adobe has released version 1.11 of Brackets. This open source and cross platform text editor, developed in HTML, CSS and Javascript, focuses mainly on web development. The program includes Live Preview, which displays edits in the editor directly in the web browser, in-line editing, which allows customizing specific code without popups or extra tabs, and baked-in preprocessor support. Brackets can be downloaded with or without a preview of Extract for Brackets, a program that can extract information from PSD files, including colors, fonts, and gradations. The release notes for this release are as follows:Brackets 1.11 is now availableThis version fulfills a long standing ask from our Linux users. We now have a fully supported version of Brackets on Linux. The lib crypt dependency has been resolved, now the Linux build is at par with what you get on Mac and Windows.This new version also introduces complete support for ECMAScript 6 (ES2015). You can now work with all the new constructs in JavaScript. Brackets supports linting of ECMAScript 6 code using ESLint as the default linting engine.Check out the release notes here.Version number1.11Release statusFinalOperating systemsWindows 7, Linux, macOS, Windows 8, Windows 10WebsiteAdobeDownloadLicense typeGPL

2025-04-15
User8771

Última Versión Apache NetBeans 24.0 Sistema Operativo Windows XP / Vista / Windows 7 / Windows 8 / Windows 10 Ránking Usuario Haga clic para votar Autor / Producto Apache Software Foundation / Enlace Externo Nombre de Fichero netbeans-8.2-javase-windows.exe MD5 Checksum d497ef5729249eca46bb7e79e3283072 En ocasiones, las últimas versiones del software pueden causar problemas al instalarse en dispositivos más antiguos o dispositivos que ejecutan una versión anterior del sistema operativo.Los fabricantes de software suelen solucionar estos problemas, pero puede llevarles algún tiempo. Mientras tanto, puedes descargar e instalar una versión anterior de NetBeans IDE 8.2. Para aquellos interesados en descargar la versión más reciente de Apache NetBeans o leer nuestra reseña, simplemente haz clic aquí. Todas las versiones antiguas distribuidas en nuestro sitio web son completamente libres de virus y están disponibles para su descarga sin costo alguno. Nos encantaría saber de tiSi tienes alguna pregunta o idea que desees compartir con nosotros, dirígete a nuestra página de contacto y háznoslo saber. ¡Valoramos tu opinión! Qué hay de nuevo en esta versión: - ECMAScript 6 y Experimental de ECMAScript 7 de Apoyo- HTML5/JavaScript- PHP 7 de apoyo- ventana acoplable de apoyo- Java Editor y Analizador de Mejoras- Depurador de Mejoras- C/C++ Mejoras

2025-03-27
User8064

Extensibility with UXPThe Unified eXtensibility Platform – UXP is the next generation of plugin APIs, for Photoshop v22.0 and beyond.UXP ScriptsWrite scripts in modern JavaScript to automate workflows.UXP PluginsBuild performant plugins with modern HTML, CSS, and JavaScript. UXP is the next generation of APIs, for Photoshop v22.0 and beyond.UXP Hybrid PluginsBuild powerful plugins using JavaScript, HTML, and CSS alongside C++.The Photoshop APIUse Photoshop, Lightroom, and the latest AI/ML technology together to create web or server-based workflows to automate your content workflows.The Photoshop Actions API is now liveExperience the power of Photoshop Actions in the cloud via our brand new API. This feature will allow you to automate imaging workflows by enabling playback of Photoshop Actions on one or many images via the cloud.Extending Prior Versions of PhotoshopIf you're working with Photoshop 2020 (v.21) or earlier, try CEP, ExtendScript, and/or the C++ SDK.ExtendScript, VB Script, and AppleScriptWrite scripts using ExtendScript, Visual Basic Script, or AppleScript.CEP and ExtendScriptBuild classic extensions with CEP using HTML, CSS, and JS. Automate in-app workflows with ExtendScript, based on ECMAScript 3.C++ SDKBuild powerful, low-level integrations using the C++ based Photoshop Plug-in and Connection SDK. Create filters, provide support for additional image formats, create new selectors, and more.Which one is right for me?With so many choices, it can be a little hard to decide.Extensibility OptionUse CaseSkill LevelProgramming Language(s)Photoshop Minimum versionUnder Active Development by AdobeAssociated File Extension NoteUXP ScriptsSpeed up repetitive tasks.BeginnerJavaScript (ECMAScript >6)23.5YesPSJSUXP PluginsBuild panels or other integrations to aid your Photoshop workflow. Store local data.IntermediateJavaScript, HTML, CSS22.0YesCCXUXP Hybrid PluginsBuild native apps with UXP components.AdvancedC++, JavaScript, HTML, CSS24.2YesCCXPhotoshop APIEdit thousands of Photoshop documents in the cloud.IntermediateAny modern language making a REST API calln/aYesn/aScripting with ExtendScriptSpeed up repetitive tasks.BeginnerJavaScript (ECMAScript 3)CS3NoJSXCEP PanelsBuild panels or other integrations to aid your Photoshop workflow.IntermediateExtendscript, based on JavaScript (ECMAScript 3), HTML, CSS14.0 to 20.0NoZXPNot compatible with M1, M2, or Windows ARMC++ SDKBuild powerful and fast plug-ins.AdvancedC++CS3NoDLL, EXE, DMGGeneratorGenerate image assets automatically, send messages to other apps, or control Photoshop.IntermediateJavaScript, NodeJS14.1Non/aInterim solution while UXP built imaging APIsConnect with our communityAsk questions, offer help, and inspire each other with what you create. Get the latest news for Creative Cloud DevelopersWith the Creative Cloud Developer Newsletter and the Adobe Tech Blog, we offer regular content for anyone who creates plugins and integrations for the Creative Cloud family of products and services. Get updates in your inbox, in your RSS reader, or both!

2025-04-11
User9150

Son Dreamweaver CC güncellemeleri hakkında faydalı kaynaklar bulun. Adobe Dreamweaver CC, web tasarımcıları ve ön uç geliştiriciler için dünyadaki en eksiksiz araçtır. Güçlü site yönetimi araçlarıyla güçlü bir tasarım yüzeyi ve sınıfının en iyisi kod düzenleyici bir arada sunularak, web sitelerini kolaylıkla tasarlamanız, kodlamanız ve yönetmeniz sağlanır. Ekim 2018 sürümü (19.0) Dreamweaver'ın Ekim 2018 sürümünü ilk kez açtığınızda yeni bir başlangıç ekranı görürsünüz. Bu ekrandan CC dosyaları, son dosyalar, Dreamweaver yardımı ve hazır görüntüler için arama yapabilirsiniz. Ekim 2018 sürümündeki ana özelliklerden bazıları şunlardır: JS'de elden geçir JavaScript'te Elden Geçir özelliğiyle artık fonksiyonları ve değişkenleri kapsam farkındalığıyla akıllıca yeniden adlandırabilirsiniz. Bir kod parçası seçip bunun için bir Try/Catch bloğu oluşturabilirsiniz. Anonim deyim/fonksiyon bloğunu tek tıklatmada bir ok deyimine dönüştürün. Bir sınıf/yapı bağlamında seçilen tanımlayıcı için Get/Set fonksiyonları oluşturun. Artık bir deyimi geçerli kapsamda bir değişken olarak ayıklayabilirsiniz. Bu özellik hakkında daha fazla bilgi için bkz. Kod yazma ve düzenleme. ES 6 desteği Dreamweaver artık ECMAScript 6 sözdizimini desteklemektedir. Dreamweaver ayrıca JavaScript lint aracı olarak ESLint varsayılanıyla ECMAScript kodunun lint işlemini de destekler. Daha fazla bilgi için bkz. Kodda Linting özelliğini uygulama. CEF entegrasyonu Dreamweaver, CEF'in yeni bir sürümü ile entegre edilmiştir. Yeni Chromium Embedded Framework ile, Canlı Görünüm artık CSS Izgarası mizanpajları kullanılarak tasarlanmış sayfalar oluşturmaktadır. Yeni özellikler ve geliştirmeler hakkında ayrıntılı bilgi için bkz. Yeni özellikler özeti. Bu sürümdeki bilinen sorunlar ve sınırlamalar için bkz. Bilinen sorunlar. Çevrimiçi kaynaklar Kullanıcı topluluğumuza katılın ve sorularınızın yanıtlarını bulun: Dreamweaver İndirmeyi, yüklemeyi ve yazılımınızı kullanmaya başlamayı öğrenin: Creative Cloud uygulamalarını indirme ve yükleme Creative Cloud uygulamalarını ve hizmetlerini yönetme Ürün yardımı, ilham ve destek alın: Dreamweaver CC Yardımı. Ekibimiz geri bildirimlerinizi etkin bir şekilde dinliyor ve yanıtlıyor. Kullanıcının sesi sitesinde mevcut özellik isteklerine ve sorunlara bakabilir, bunlara oy verebilir veya kendi isteğinizi ya da sorununuzu ekleyebilirsiniz. Müşteri desteği Ürün kullanımı, satış, kayıt ve sorun giderme konusunda yardım için: Kuzey Amerika'da: adresini ziyaret edin. Kuzey Amerika dışında: adresini ziyaret edin, sayfanın altında Bölgenizi Seçin'i tıklatın ve ülkenizi veya bölgenizi seçin. Lisans sözleşmesi Bu ürünü kullanmak için lisans sözleşmesini ve garanti şartlarını kabul etmeniz gerekir. Ayrıntılar için www.adobe.com/go/eulas_tr adresine gidin. Kullanıcılar için bildirim Bu

2025-03-29

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